Session Zero Questions & Character Hooks
This campaign rewards characters with roots in the world — people who have something to lose, a reason to care about the outcome, and a genuine conflict between their loyalties. The questions below are worth thinking through before Session Zero.
There are no pure heroes or villains here. Ironhold is wrong and understandable. Verdanya is right and complicated. Your character will be asked to choose — probably more than once — between two things they care about.
Who your character is from matters. An Ironhold soldier and a Verdanya native in the same party create natural tension — and that tension is a feature, not a bug. Lean into it.
Corruption is a real mechanic. Your character might transform. The campaign is built so that has meaningful consequences — social, mechanical, and narrative. Think about how your character would respond before it happens to them.
Your GM will ask these (or something like them). Worth sitting with them before you arrive.
Were you there? Did you flee? Did you fight? Were you on the wrong side? The right side? Does your answer still sit right with you?
To the occupation, the Verdant Curse, Ashlung, or just the way the world used to be. Loss is a good engine for character motivation — know what yours is.
Coin? Coercion? Belief? Desperation? The answer shapes how your character behaves when the job stops making sense.
Someone in Ironhold dying of Ashlung. Someone in Verdanya who joined the Resistance. Someone transforming in the wilderness. You don't need one — but if you do, it adds stakes.
What did it look like? What did you feel watching it? How does your character think about the Verdant-Born — as monsters, as victims, as something else?
Tell the party? Hide it? Lean in? This is worth knowing before it becomes a live question at the table.
Every good character has a line. Know yours. The campaign will find it.
Starting points — not requirements. Take what works, ignore what doesn't.
This campaign will put your character in situations where every option costs something. There are no clean hands here — only people doing what they think they have to do.
The best character isn't the one with the right answers. It's the one who keeps showing up after the wrong ones.